Templar with Revenge Steel in Templar's Armor, Gothic 1 Remake
Career Swamp Camp

Become a Templar: Two Handed, Strength & Templar's Armor

This is what your Templar looks like in the end – and how you get there, chapter by chapter, with everything that fits the role.

“The Swamp Camp is different from the other camps. The Gurus speak of the Sleeper and promise enlightenment. If I serve and prove myself, I can be part of it. Perhaps it is dangerous, but here lies power … a different kind of power.”

Quest Log “Admission to the Swamp Camp”

You become a Templar in two steps: First Cor Kalom takes you as a Novice into the Swamp Camp (Chapter 1), then Cor Angar makes you a Templar (Chapter 3).

Wooden walkways between the tree giants of the Swamp Camp, Gothic 1 Remake
Wooden walkways between the giant trees of the Swamp Camp

How you become a Templar: your path chapter by chapter

Every chapter has the same structure: first your goal (level and status), then what you must do, what you learn, your equipment – and what's worth doing additionally.

  1. Chapter 1

    Become a Novice

    Required: Admission to the Swamp Camp · Armor: Novice's Armor

    Your goal in this chapter

    Level 5 (7.500 experience) – only then will Cor Kalom take you. Until then the quests of this chapter bring you 700 experience, plus what comes from combat.

    This is where you'll stand · One Handed only, 10 learning points per level

    Calculated is first Strength up to 100, then the skills: weapons require a minimum value in Strength, and you cannot wield them below that. The skills under “What you learn” you learn as soon as learning points are available for them.

    Level 5
    Chapter 1–2 · Cor Kalom takes you from Level 5 onwards
    Learning points
    50 of 50 LP: Strength 60
    Weapon
    Executioner65 damage · against Scorpio
    Wolf
    1 hits until he falls
    Withstands
    no hits from the Shadow Beast · 100 HP

    What you must do

    Baal Kagan, Gothic 1 Remake
    Step 1 · Mandatory · Chapter 1
    at Baal Kagan, Novice

    Cor Kalom takes you only from Level 5 onwards (7.500 experience).

    What counts for admission
    Where you need to go

    Baal Kagan is at the campfire from 0 to 7 o'clock and is at a bench from 7 to 0 o'clock.

    Map: New Camp, Baal Kagan New Camp

    Baal Kagan at 12 o'clock

    World map of the Colony, Baal Kagan World Map

    Baal Kagan on the world map

    The tasks for admission

    Baal Orun
    counts toward recruitment

    Swampweed Harvest

    Quest Giver: Baal Orun

    Chapter 1 · 100 XP

    Baal Orun gives his vote for admission to the Brotherhood.

    Baal Tondral
    counts toward recruitment

    New Souls for the Brotherhood

    Quest Giver: Baal Tondral

    Chapter 1 · 500 XP

    Baal Tondral's vote for admission to the Swamp Camp.

    Your equipment

    Novice's Armor, Gothic 1 Remake Novice's Armor from “Admission to the Swamp Camp” Blade 5 · Blunt 5 · Pierce 0
    Executioner, Gothic 1 Remake Executioner 65 Damage · Strength 53 Buy from Scorpio (Old Camp)
    Butcher, Gothic 1 Remake Butcher 64 Damage · Strength 51 Buy from Scorpio (Old Camp)
    Warder's Hand, Gothic 1 Remake Warder's Hand 59 Damage · Strength 49 Buy from Scorpio (Old Camp)

    The strongest one-handed weapons you can wield at this chapter's minimum level (level 5: Strength 60) and which a merchant is sure to sell in this chapter. Found items and chests don't count here – there's no chapter listed for them in the game data.

    Worth doing additionally in Ch. 1

    Theron

    Aiming High

    Quest Giver: Theron

    Chapter 1 · 100 XP

    Theron teaches you Climbing (5 learning points).

  2. Chapter 2

    The Minecrawlers and the Focus

    Learn: Strength, One Handed, Extract Secretion

    What you learn

    Additionally for other playstyles

    Your equipment

    Executioner, Gothic 1 Remake Executioner 65 Damage · Strength 53 Buy from Scorpio (Old Camp)
    Butcher, Gothic 1 Remake Butcher 64 Damage · Strength 51 Buy from Scorpio (Old Camp)
    Warder's Hand, Gothic 1 Remake Warder's Hand 59 Damage · Strength 49 Buy from Scorpio (Old Camp)

    The strongest one-handed weapons you can wield at this chapter's minimum level (level 5: Strength 60) and which a merchant is sure to sell in this chapter. Found items and chests don't count here – there's no chapter listed for them in the game data.

    Worth doing additionally in Ch. 2

    Cor Kalom

    The Minecrawler Nest

    Quest Giver: Cor Kalom

    Chapter 2 · 2500 XP

    Cor Kalom

    The Lost Apprentice

    Quest Giver: Cor Kalom

    Chapter 2 · 1000 XP

    Y'Berion

    The Almanac

    Quest Giver: Y'Berion

    Chapter 2 · 2500 XP

    Y'Berion lets you choose: 150 ore, 3 Scrolls of Sleep or 5 Extracts of Magical Energy.

    Y'Berion

    The Focus Stone

    Quest Giver: Y'Berion

    Chapter 2 · 750 XP

  3. Chapter 3

    Become a Templar

    Requirement: Joining the Templars · Learn: Strength, Two Handed · Armor: Templar's Armor

    Your goal in this chapter

    Level 10 (27.500 experience) – from Chapter 3 onwards. The quests of this chapter bring together 6.550 experience, plus what comes from combat and earlier chapters.

    So that's where you'll stand · Two Handed only, 10 learning points per level

    Calculated is first Strength up to 100, then the skills: weapons require a minimum value in Strength, and you cannot wield them below that. The skills under “What you learn” you learn as soon as learning points are available for them.

    Level 10
    from Chapter 3
    Learning points
    100 of 100 LP: Strength 100, One Handed 1
    Weapon
    Revenge Steel92 damage · against Scorpio
    Shadow Beast
    4 hits until he falls
    Withstands
    no hits from the Shadow Beast · 160 HP
    Level 15
    from Chapter 3
    Learning points
    150 of 150 LP: Strength 100, One Handed 2, Two Handed 1
    Weapon
    Revenge Steel92 damage · against Scorpio
    Shadow Beast
    4 hits until he falls
    Withstands
    1 hits from the Shadow Beast · 220 HP
    Level 20
    from Chapter 3
    Learning points
    190 of 200 LP: Strength 100, One Handed 2, Two Handed 2
    Weapon
    Revenge Steel92 damage · against Scorpio
    Shadow Beast
    4 hits until he falls
    Withstands
    1 hits from the Shadow Beast · 280 HP
    Level 25
    from Chapter 3
    Learning points
    190 of 250 LP: Strength 100, One Handed 2, Two Handed 2
    Weapon
    Revenge Steel92 damage · against Scorpio
    Shadow Beast
    4 hits until he falls
    Withstands
    1 hits from the Shadow Beast · 340 HP

    What you must do

    Cor Angar, Gothic 1 Remake
    Step 2 · Mandatory · Chapter 3
    with Cor Angar, leader of the Templars

    „Cor Angar has entrusted me with the ashes of the master. He leaves it to me to choose which place I will scatter them. When it is done, he will accept me into the ranks of the Templars.“

    Steps
    1. I should scatter Y'Berion's Ashes.
    2. I can now return to Cor Angar.
    Teaches you on this path
    Two Handed 1–2 70 LP · 500 ore Strength 1 LP per point
    Where you need to go

    Cor Angar sleeps from 0 to 5:30 o'clock, is at a bench from 5:30 to 7 o'clock, stands guard from 7 to 12:56 and from 13:56 to 21:30 and from 22:30 to 0 o'clock, and is at a standing post from 12:56 to 13:56 and from 21:30 to 22:30 o'clock.

    Map: Swamp Camp, Cor Angar Swamp Camp

    Cor Angar at 12 o'clock

    World map of the Colony, Cor Angar World Map

    Cor Angar on the World Map

    A Templar in armor in the Swamp Camp, with palms and giant trees in the background, Gothic 1 Remake
    A Templar in armor in the Swamp Camp, palm trees and giant trees in the background

    What you learn

    Additionally for other playstyles

    Your equipment

    Templar's Armor, Gothic 1 Remake Templar's Armor from "Joining the Templars" Blade 20 · Blunt 20 · Pierce 0
    King's Blade, Gothic 1 Remake King's Blade 74 Damage · Strength 59 Buy from Scorpio (Old Camp)
    Mercenary's Blade, Gothic 1 Remake Mercenary's Blade 73 Damage · Strength 58 Buy from Scorpio (Old Camp)
    Custodian's Blade, Gothic 1 Remake Custodian's Blade 71 Damage · Strength 56 Buy from Scorpio (Old Camp)

    The most powerful two-handed weapons you can wield at the minimum level of this chapter (Level 5: Strength 60) that a merchant is guaranteed to sell in this chapter. Locations and chests don't count here – they have no chapter assigned in the game data.

    Worth doing additionally in Ch. 3

    Cor Angar

    Orc Cemetery

    Quest Giver: Cor Angar

    Chapter 3 · 2000 XP

    At the beginning Cor Angar pays 70 ore on request (“Sounds dangerous. What's in it for me?”), otherwise he gives you the Ring of Wooden Skin.

    Lester

    The Focus at the Mountain Fortress

    Questgiver: Lester

    Chapter 3 · 3500 XP

    The Certificate (Title Deed) belongs to the quest "Special Pieces".

    Darrion

    Forged Rivalries

    Questgiver: Darrion

    Chapter 3 · 350 XP

    Darrion teaches you how to forge the Warhammer (if you have initiated Stone, Stone teaches it instead of Darrion).

„Recommendation“ means: this is what we suggest. Documented is when it becomes possible – not when you must learn it.

For reference

Everything else for your Templar.

Two Handed, Runes or both?

What each path costs in learning points – you get 10 learning points per level.

  • Two Handed only 190 LP · from level 19
  • Runes only 170 LP · from level 17
  • Two Handed and Runes 360 LP · from level 36

Calculated with the Build Helper using the target values for each path (training to 100, skills at level 2, circles up to the highest teachable), without jewelry and potions.

Learning points and experience per chapter

How much level you need in each chapter and how much of that the quests on this page already give you – the rest you get from combat.

Chapter Learning points for skills Minimum level Experience from quests From combat
Chapter 1Become a Novice none newup to here 0 LP – at level 5 remaining 50 LP for attributes Level 57.500 Experience · Cor Kalom will only accept you then 700 6.800
Chapter 2The Minecrawlers and the Focus +30 LPOne Handed 1, One Handed 2 · up to here 30 LP – at level 5 remain 20 LP for attributes Level 57.500 experience 7.500 nothing, the quests are sufficient
Chapter 3Become a Templar +70 LPTwo Handed 1, Two Handed 2 · up to here 100 LP – at level 10 remaining 0 LP for attributes Level 1027.500 experience 14.750 12.750

Learning points count only the skills of the path with fixed costs; attributes cost per point and take what is left over. Experience from quests are all quests on this page up to this chapter combined – the reward of an acceptance quest counts starting from the next chapter, since you only receive it after you already have the level.

All levels at a glance

Which Templar build wears from which level? The same numbers as in the path, for each level. You get 10 learning points per level.

Two Handed only

Level Learning points Two-handed weapon Hits until he falls Withstands
Level 5Chapter 1–2 · Cor Kalom takes you from Level 5 onwards Strength 6050 of 50 LP
Mercenary's Blade 73 Damage · Strength 58 at Scorpio
  • Wolf 1 Hits
  • Minecrawler 2 Hits
  • Shadow Beast 8 Hits
  • Minecrawler Warrior 5 Hits
no hit from the Shadow Beast100 HP
Level 10from Chapter 3 Strength 100, One Handed 1100 of 100 LP
Revenge Steel 92 Damage · Strength 77 at Scorpio
  • Wolf 1 Hits
  • Minecrawler 1 Hits
  • Shadow Beast 4 Hits
  • Minecrawler Warrior 3 Hits
no hit from the Shadow Beast160 HP
Level 15from Chapter 3 Strength 100, One Handed 2, Two Handed 1150 of 150 LP
Revenge Steel 92 Damage · Strength 77 at Scorpio
  • Wolf 1 Hits
  • Minecrawler 1 Hits
  • Shadow Beast 4 Hits
  • Minecrawler Warrior 3 Hits
1 hits from the Shadow Beast220 HP
Level 20from Chapter 3 Strength 100, One Handed 2, Two Handed 2190 of 200 LP
Revenge Steel 92 Damage · Strength 77 at Scorpio
  • Wolf 1 Hits
  • Minecrawler 1 Hits
  • Shadow Beast 4 Hits
  • Minecrawler Warrior 3 Hits
1 hits from the Shadow Beast280 HP
Level 25from Chapter 3 Strength 100, One Handed 2, Two Handed 2190 of 250 LP
Revenge Steel 92 Damage · Strength 77 at Scorpio
  • Wolf 1 Hits
  • Minecrawler 1 Hits
  • Shadow Beast 4 Hits
  • Minecrawler Warrior 3 Hits
1 hits from the Shadow Beast340 HP

One Handed only

Level Learning points One Handed weapon Hits until he falls Withstands
Level 5Chapter 1–2 · Cor Kalom takes you from Level 5 onwards Strength 6050 of 50 LP
Executioner 65 Damage · Strength 53 at Scorpio
  • Wolf 1 Hits
  • Minecrawler 2 Hits
  • Shadow Beast 9 Hits
  • Minecrawler Warrior 5 Hits
no hit from the Shadow Beast100 HP
Level 10from Chapter 3 Strength 100, One Handed 1100 of 100 LP
Executioner 65 Damage · Strength 53 at Scorpio
  • Wolf 1 Hits
  • Minecrawler 1 Hits
  • Shadow Beast 5 Hits
  • Minecrawler Warrior 4 Hits
no hit from the Shadow Beast160 HP
Level 15from Chapter 3 Strength 100, One Handed 2120 of 150 LP
Executioner 65 Damage · Strength 53 at Scorpio
  • Wolf 1 Hits
  • Minecrawler 1 Hits
  • Shadow Beast 5 Hits
  • Minecrawler Warrior 4 Hits
1 hits from the Shadow Beast220 HP
Level 20from Chapter 3 Strength 100, One Handed 2120 of 200 LP
Executioner 65 Damage · Strength 53 at Scorpio
  • Wolf 1 Hits
  • Minecrawler 1 Hits
  • Shadow Beast 5 Hits
  • Minecrawler Warrior 4 Hits
1 hits from the Shadow Beast280 HP
Level 25from Chapter 3 Strength 100, One Handed 2120 of 250 LP
Executioner 65 Damage · Strength 53 at Scorpio
  • Wolf 1 Hits
  • Minecrawler 1 Hits
  • Shadow Beast 5 Hits
  • Minecrawler Warrior 4 Hits
1 hits from the Shadow Beast340 HP

Calculated with the Build Helper on "Gothic", without jewelry and potions: first the attribute to 100, then the talents in the order of the chapter path. The calculator only knows the critical chance of talents – combos are not decoded. "Hits" = hits until kill with the named weapon; the enemies are in the order of the chapters; gray = the build does not yet wear at this level. From level 10 onwards, the table calculates with the Templar's Armor and the circles – an assumption, because what level Cor Angar requires for admission is not in the decoded game code. A full playthrough was in Chapter 4 at level 20–28.

Improve Templar's Armor: your finished Templar in detail

Combat values, protection, upgrade stages, build helper

The Templar swings the Revenge Steel for a strike, Gothic 1 Remake
The Templar raises the Revenge Steel to strike
Templar's Armor in full upgrade, Gothic 1 Remake
Templar's Armor, Full Setup
Full Setup: Blade 60 · Blunt 60 · Thrust 20 · Super-Armor 30
Revenge Steel, Gothic 1 Remake
Revenge Steel
92 Damage · Strength 77

How he deals damage

Shadow Beast

against Shadow Beasts

4 Hits · 112 Damage per Hit

Shadow Beast hits you with 140 – you can take 1 Hits.

Troll

against Troll

24 Hits · 42 Damage per Hit

The cost of this path

190 Learning Points · 750 Ore for Training · 2470 Ore for Armor Upgrade

Open this build in Build Helper

Calculation at level 20, difficulty “Gothic”, Strength 100, One Handed 2, Two Handed 2, Templar's Armor fully upgraded, without jewels and potions.

With “Joining the Templars” you get
Templar's Armor Reputation ↗
  • Templar's Armor, chest heavy I

    Chest · heavy I · 1200 ore

    Blade +20 Blunt +20 Stab +8 Super-Armor +10

  • Templar's Armor, belt heavy I

    Belt · heavy I · 550 ore

    Blade +7 Blunt +7 Stab +7 Super-Armor +5

  • Templar's Armor, Heavy Feet I

    Feet · heavy I · 720 ore

    Blade +13 Blunt +13 Stab +5 Super-Armor +5

Try on all upgrade stages in the Vault

Other Templar Builds

Playstyles with teachers and weapons

The Two Handed Templar

Strength, great axes, stand in front

Barbarian's Fist: Shadow Beast in 4 hits (118 per hit) · in the Build Helper

The Rune Templar

Circles at Baal Cadar, Mana, Wind Magic

Windfaust: Shadow Beast in 40 hits (10 per hit), calculated with Mana 95, Circle 4 · in the Build Helper

The Templar Smith

One-Hand Smithing at Huno, Two-Hand Smithing at Darrion

The Best Potions for the Templar

Permanent values and healing

The most valuable chests in the Swamp Camp

Content, Lock and Solution

Among other things, you can find here Potion of Power
Chest No. 1 Lockpick · 6 Plates
Among other things, you can find here Ring of Enlightenment
Y'Berion's Chest Lockpick · 5 Plates
Among other things, you can find here Ring of Purification
Cor Kalom's Chest Lockpick · 6 Plates
Among other things, you can find here Steel
Chest No. 6 Lockpick · 6 Plates

Other careers in Gothic 1 Remake

Which camp suits you? All careers compared

Frequently Asked Questions about the Templar

How do I become a Templar?

First Admission to the Swamp Camp with Baal Kagan (Ch. 1), then Joining the Templars with Cor Angar (Ch. 3).

How do I join the Swamp Camp?

Talk to Baal Kagan: With Admission to the Swamp Camp (Ch. 1) you become a Novice. These tasks count towards it: Swampweed Harvest and New Souls for the Brotherhood.

Who teaches Two Handed in the Swamp Camp?

Cor Angar (Two Handed 1–2, 70 LP · 500 ore). Cor Angar only teaches Two Handed once you can One Handed 2.

Until when can I become a Templar?

Joining the Templars with Cor Angar is a quest of Ch. 3. Whether admission is still possible afterwards, the game code does not say – the admission dialogues have not been decoded.

Why won't Cor Angar teach me Two Handed?

Cor Angar only teaches Two Handed once you can One Handed 2, and only for members of the Brotherhood.