Fire Mage in the Grand Fire Robe, Gothic 1 Remake
Career Old Camp

Becoming a Fire Mage: Circles, Mana & Fire Spells

This is what your Fire Mage looks like at the end – and how you get there, chapter by chapter, with everything that suits the role.

„The Old Camp seems powerful and well organized. If I want protection and influence in the Colony, this could be the right place to start.“

Quest Log „Admission to the Old Camp”

You become a Fire Mage in two steps: First Gomez accepts you as a Shadow in the Old Camp (Ch. 1), then Corristo makes you a Fire Mage (Ch. 3).

So you become a Fire Mage: your path Chapter by Chapter

Every chapter has the same structure: first your goal (level and status), then what you must do, what you learn, your equipment – and what's worth doing additionally.

  1. Chapter 1

    Becoming a Shadow

    Requirement: Admission to the Old Camp · Learn: Novice Magician · Armor: Shadow's Dress

    Your goal in this chapter

    Level 5 (7.500 experience) – Gomez will only recruit you after that. Until then, the quests in this chapter grant you 1.850 experience, plus what you get from combat.

    That's how you'll look then · Magic only, 10 learning points per level

    Level 5
    Chapter 1–2 · Gomez recruits you from level 5 onwards
    Learning points
    50 of 50 LP: Mana 50, Novice Magician
    Spell
    Flaming Arrow Novice Magician · 1 Mana per spell · Rune from Torrez
    Wolf
    4 hits until he falls
    Withstands
    no hits from the Shadow Beast · 100 HP

    What you must do

    Diego, Gothic 1 Remake
    Step 1 · Mandatory · Chapter 1
    with Diego, Shadow

    Gomez will only recruit you from level 5 onwards (7.500 experience).

    What counts for admission
    Where you need to go

    Diego stands guard all day.

    Map: Old Camp, Diego Old Camp

    Diego at 12 o'clock

    World map of the Colony, Diego World Map

    Diego on the world map

    Sleeping quarters of the Fire Mages at night, Torrez and Rodriguez sleeping, Gothic 1 Remake
    Sleeping quarters of the Fire Mages at night, Torrez and Rodriguez are sleeping

    The tasks for admission

    Diego
    counts toward recruitment

    Test of Faith

    Quest giver: Diego

    Chapter 1 · 750 XP

    Bonus points with Diego for admission to the Old Camp.

    Thorus
    counts toward recruitment

    Out of Sight

    Quest giver: Thorus

    Chapter 1 · 750 XP

    Thorus casts his vote for admission to the Old Camp.

    What you learn

    Your equipment

    The best spell per level of this chapter from level 5, plus the next best ones – runes only that a merchant in this chapter reliably sells. Chests don't count here – their chapter is not defined in the game data.

    Worth doing additionally in Ch. 1

    Torrez

    The Price of Magic

    Quest giver: Torrez

    Chapter 1 · 150 XP

    Torrez teaches you magic (Circle of Novices, costs 5 learning points). As your first rune you choose Rune: Healing or Rune: Fire Bolt; after that Torrez trades with you.

    Torrez

    A Letter from the Fire Mages

    Quest giver: Torrez

    Chapter 1 · 200 XP

    Through Milten you choose ONE from Torrez: Ring of Power, Ring of Lesser Dexterity, Essence of Spirit, or three spell scrolls (Fireball, Chain Lightning, Fire Lizard Transformation). Directly from Torrez there is only the Ring of Power; if the seal is broken, only an Elixir of Healing.

  2. Chapter 2

    Novice Magician

    Learn: Max Mana, Inscription, Alchemy

    What you learn

    Your equipment

    Fire Arrow, Rune in Gothic 1 Remake Flaming Arrow Novice Magician · 1 Mana per spell Buy from Torrez (Old Camp)

    The best spell per level of this chapter from level 5, plus the next best ones – runes only that a merchant in this chapter reliably sells. Chests don't count here – their chapter is not defined in the game data.

    Worth doing additionally in Ch. 2

    Raven

    The Brotherhood's Plan

    Quest giver: Raven

    Chapter 2 · 500 XP · 100 ore

    50 ore for the message of Caine's death, 50 ore in the final report.

  3. Chapter 3

    Becoming a Fire Mage – and learning all circles

    Requirement: Trial of Fire · Learn: First Circle of Magic, Second Circle of Magic, Third Circle of Magic, Fourth Circle of Magic, Max Mana · Armor: Fire Robe

    Your goal in this chapter

    Level 10 (27.500 experience) – from Chapter 3 onwards. The quests of this chapter bring together 9.250 experience, plus what comes from combat and earlier chapters.

    That's how you'll look then · Magic only, 10 learning points per level

    Level 10
    from Chapter 3
    Learning points
    100 of 100 LP: Mana 30, Circle 4
    Spell
    Firestorm Circle 4 · 30 Mana per spell · Rune from Cronos
    Shadow Beast
    2 hits until he falls
    Withstands
    no hits from the Shadow Beast · 160 HP
    Level 15
    from Chapter 3
    Learning points
    150 of 150 LP: Mana 80, Circle 4
    Spell
    Firestorm Circle 4 · 30 Mana per spell · Rune from Cronos
    Shadow Beast
    2 hits until he falls
    Withstands
    1 hits from the Shadow Beast · 220 HP
    Level 20
    from Chapter 3
    Learning points
    170 of 200 LP: Mana 100, Circle 4
    Spell
    Firestorm Circle 4 · 30 Mana per spell · Rune from Cronos
    Shadow Beast
    2 hits until he falls
    Withstands
    1 hits from the Shadow Beast · 280 HP
    Level 25
    from Chapter 3
    Learning points
    170 of 250 LP: Mana 100, Circle 4
    Spell
    Firestorm Circle 4 · 30 Mana per spell · Rune from Cronos
    Shadow Beast
    2 hits until he falls
    Withstands
    1 hits from the Shadow Beast · 340 HP

    What you must do

    Corristo, Gothic 1 Remake
    Step 2 · Mandatory · Chapter 3
    from Corristo, leader of the Fire Mages

    Before that, you must have learned Inscription and Alchemy.

    “I must find the shrines of Innos and rekindle their fires.”

    Steps
    1. One gazes across the ocean ...
    2. One lies behind a wall of Adanos ...
    3. I can now return and complete the ordeal.
    Teaches you on this path
    Where you need to go

    Corristo stands at the desk all day long.

    Map: Old Camp, Corristo Old Camp

    Corristo at 12 o'clock

    World map of the Colony, Corristo World Map

    Corristo on the world map

    Corristo (right) with a younger mage in front of a stone wall, Gothic 1 Remake
    Corristo (right) with a younger mage in front of a stone wall

    What you learn

    Your equipment

    High Robe of Fire, Gothic 1 Remake High Robe of Fire from Corristo for 1.700 ore from the 4. circle onwards Fire Robe, Gothic 1 Remake Fire Robe from "Trial of Fire" Blade 25 · Blunt 25 · Pierce 5
    Inferno, Rune in Gothic 1 Remake Firestorm Circle 4 · 30 Mana per spell Buy from Cronos (New Camp)
    Fireball, Rune in Gothic 1 Remake Fireball Circle 3 · 2 Mana per spell Buy from Torrez (Old Camp)
    Fire Arrow, Rune in Gothic 1 Remake Flaming Arrow Novice Magician · 1 Mana per spell Buy from Torrez (Old Camp)

    The best spell per level of this chapter from level 10, plus the next best ones – runes only that a merchant in this chapter reliably sells. Chests don't count here – their chapter is not defined in the game data.

    Worth doing additionally in Ch. 3

    Milten

    The Focus in the Troll Canyon

    Quest giver: Milten

    Chapter 3 · 3500 XP

    Experience upon handing in the focus to Saturas; ore and potions are only given after all Focus Stones have been turned in (quest “The Focus Stones”).

    Diego

    The Focus Below the Stone Circle

    Quest giver: Diego

    Chapter 3 · 3500 XP

    Thorus

    The Rogues' Camp

    Quest giver: Thorus

    Chapter 3 · 500 XP · 100 ore

    Santino

    Special Pieces

    Quest giver: Santino

    Chapter 1–3 · 750 XP · 1000 ore

    Depending on negotiation, only 500 ore.

  4. Chapter 4

    Escape Plan

    Your equipment

    Inferno, Rune in Gothic 1 Remake Firestorm Circle 4 · 30 Mana per spell Buy from Cronos (New Camp)

    The best spell per level of this chapter from level 10, plus the next best ones – runes only that a merchant in this chapter reliably sells. Chests don't count here – their chapter is not defined in the game data.

    Worth doing additionally in Ch. 4

    Seraphia

    Escape Plan

    Questgiver: Seraphia

    Chapter 4 · 1500 XP

    Achievement “Outsmarted”.

„Recommendation“ means: this is what we suggest. Documented is when it becomes possible – not when you must learn it.

For reference

Everything else for your Fire Mage.

Your spells by circle

Each rune only needs its circle, not the guild – you can also cast runes from other schools. Damage on the respective circle, before the opponent's protection.

Novice Magician (before the first circle)

  • Flaming Arrow 35 damage · 1 mana per spell · rune at Torrez
  • Healing 2 mana per spell · rune at Cronos, Torrez, Baal Cadar

Circle 1

  • Wind Fist 20 damage · 2 mana per spell · rune at Baal Cadar
  • Ice Arrow 20 damage · 1 mana per spell · rune at Cronos
  • Light 5 mana per spell · rune at Cronos, Torrez, Baal Cadar

Circle 2

  • Ball Lightning 150 damage · 2 mana per spell · rune at Cronos, chest
  • Sleep 3 mana per spell · rune at Baal Cadar

Circle 3

  • Charm 5 mana per spell · rune at Baal Cadar
  • Fireball (main spell) 130 damage · 2 mana per spell · rune at Torrez
  • Ice Block 60 damage · 3 mana per spell · rune at Cronos, chest
  • Pyrokinesis 20 damage · 5 mana per spell · rune at Baal Cadar
  • Telekinesis 3 mana per spell · rune at Baal Cadar, chest

Circle 4

  • Lightning 20 damage · 5 mana per spell
  • Control 5 mana per spell · rune at Baal Cadar
  • Destroy Undead 500 damage · 25 mana per spell · rune from Cronos, Xardas, chest
  • Storm Fist 120 Damage · 10 Mana per spell · Rune at Baal Cadar, Vault
  • Firestorm 250 damage · 30 mana per spell · rune at Cronos, chest

From the spell catalog of the game code (Circle requirement of the rune, damage per circle), damage and mana fully charged; under the first support point, the base damage applies. Effect spells without damage are listed without a number.

Magic only or also One Handed?

What each path costs in learning points – you get 10 learning points per level.

  • Magic only 170 LP · from level 17
  • Magic and One Handed 290 LP · from level 29

Calculated with the Build Helper using the target values for each path (training to 100, skills at level 2, circles up to the highest teachable), without jewelry and potions.

Learning points and experience per chapter

How much level you need in each chapter and how much of that the quests on this page already give you – the rest you get from combat.

Chapter Learning points for skills Minimum level Experience from quests From combat
Chapter 1Becoming a Shadow +5 LPNovice Magician · up to here 5 LP – at level 5 remain 45 LP for attributes Level 57.500 experience · Gomez will only accept you then 1.850 5.650
Chapter 2Novice Magician +20 LPInscription, Alchemy · up to here 25 LP – at level 5 you have 25 LP left for attributes Level 57.500 experience 3.350 4.150
Chapter 3Becoming a Fire Mage – and learning all circles +70 LP First Circle of Magic, Second Circle of Magic, Third Circle of Magic, Fourth Circle of Magic · up to here 95 LP – at level 10 5 LP remain for attributes Level 1027.500 experience 12.600 14.900
Chapter 4Escape Plan none newup to here 95 LP – at level 10 remaining 5 LP for attributes Level 1027.500 experience 14.100 13.400

Learning points count only the skills of the path with fixed costs; attributes cost per point and take what is left over. Experience from quests are all quests on this page up to this chapter combined – the reward of an acceptance quest counts starting from the next chapter, since you only receive it after you already have the level.

All levels at a glance

Which Fire Mage build equipment can be worn from which level? The same numbers as on the Path, for each level. You get 10 learning points per level.

Magic only

Level Learning points Spell Hits until he falls Withstands
Level 5Chapter 1–2 · Gomez recruits you from level 5 onwards Mana 50, Novice Magician50 of 50 LP
Flaming Arrow Novice Magician · 1 Mana per spell · you have 50 Rune at Torrez
  • Wolf 4 Hits
  • Minecrawler 9 Hits
  • Shadow Beast 400 Hits
  • Minecrawler Warrior 35 Hits
no hit from the Shadow Beast100 HP
Level 10from Chapter 3 Mana 30, Circle 4100 of 100 LP
Firestorm Circle 4 · 30 Mana per spell · you have 50 Rune from Cronos
  • Wolf 1 Hits
  • Minecrawler 1 Hits
  • Shadow Beast 2 Hits
  • Minecrawler Warrior 2 Hits
no hit from the Shadow Beast160 HP
Level 15from Chapter 3 Mana 80, Circle 4150 of 150 LP
Firestorm Circle 4 · 30 Mana per spell · you have 100 Rune from Cronos
  • Wolf 1 Hits
  • Minecrawler 1 Hits
  • Shadow Beast 2 Hits
  • Minecrawler Warrior 2 Hits
1 hits from the Shadow Beast220 HP
Level 20from Chapter 3 Mana 100, Circle 4170 of 200 LP
Firestorm Circle 4 · 30 Mana per spell · you have 120 Rune from Cronos
  • Wolf 1 Hits
  • Minecrawler 1 Hits
  • Shadow Beast 2 Hits
  • Minecrawler Warrior 2 Hits
1 hits from the Shadow Beast280 HP
Level 25from Chapter 3 Mana 100, Circle 4170 of 250 LP
Firestorm Circle 4 · 30 Mana per spell · you have 120 Rune from Cronos
  • Wolf 1 Hits
  • Minecrawler 1 Hits
  • Shadow Beast 2 Hits
  • Minecrawler Warrior 2 Hits
1 hits from the Shadow Beast340 HP

Calculated with the Build Helper on "Gothic", without jewelry and potions: first the circles in order, then mana – spell damage depends on the circle, not on mana. "Hits" = hits to kill with the named spell; the enemies are in the order of the chapters; gray = the build is not yet viable at this level. From level 10 the table calculates with the Fire Robe and the circles – an assumption, because at what level Corristo demands upon recruitment is not in the decoded game code. A full playthrough was at level 20–28 in Ch. 4.

Your finished Fire Mage in detail

Combat values, protection, Build Helper

The Fire Mage casts Fireball, Gothic 1 Remake
The Fire Mage casts fireball
Fire Robe, Gothic 1 Remake
Fire Robe
with “Trial of Fire”, Ch. 3
High Robe of Fire, Gothic 1 Remake
High Robe of Fire
Blade 40 · Blunt 40 · Thrust 5 · Super-Armor 20
Corristo has them for 1.700 ore once you've learned the 4. circle. You put them on immediately.
Rune: Fireball, Gothic 1 Remake
Fireball (Main spell)
100 Damage per hit · Circle 3 · 2 Mana

This is how his spell works

Shadow Beast

against Shadow Beasts

4 Hits · 100 Damage per Hit

Shadow Beast hits you with 160 – you can take 1 Hits.

Troll

against Troll

25 Hits · 40 Damage per Hit

The cost of this path

170 Learning Points

Open this build in Build Helper

Calculation at level 20, difficulty “Gothic”, Mana 95, Circle 4, High Robe of Fire, without jewels and potions.

With “Trial of Fire” you get
Fire Robe Reputation ↗

Other Fire Mage Builds

Playstyles with teachers and weapons

The Fire Mage

Circles, Mana, Fire Spells

Fireball: Shadow Beast in 4 hits (100 per hit) · in the Build Helper

The Shadow Legacy

what you take with you as a Shadow

The best potions for the Fire Mage

Permanent values and healing

The most valuable chests in the Old Camp

Content, Lock and Solution

You can find Ancient Ore Armor here, among other things
Gomez's chest
You can find Extract of Life here, among other things
Artos' Chest Lockpick · 6 Plates
You can find Extract of Strength here, among other things
Gomez' Chest Lockpick · 5 Plates
You can find Ring of Ore Skin here, among other things
Bartholo's Chest Lockpick · 5 Plates

Other careers in Gothic 1 Remake

Which camp suits you? All careers compared

Frequently asked questions about the Fire Mage

How do I become a Fire Mage?

First Admission to the Old Camp with Diego (Chapter 1), then Trial of Fire with Corristo (Chapter 3).

How do I join the Old Camp?

Talk to Diego: With Admission to the Old Camp (Ch. 1) you become a Shadow. For this these tasks count: Test of Faith, Out of Sight, A New Fence for Fisk, The Vanished Warder, A Ring for Fingers and The Cult's Recipe.

Until when can I become a Fire Mage?

Trial of Fire with Corristo is a quest of Chapter 3. Whether admission still works after that, the game code doesn't say – the admission dialogues are not decoded.

Why won't Corristo teach me Fourth Circle of Magic?

Corristo only teaches Fourth Circle of Magic once you can use Third Circle of Magic, and only for Fire Mages.