New Camp
Become a Mercenary
Two Handed, Strength & Armor
Joining: As a Bandit with Lares (Ch. 1), from level 5
Rank: With Lee (Ch. 3), from level 10, after "The Minecrawler Nest" and "Orc Cemetery"
Main weapon: Troll Fist
4 hits until the Shadow Beast is down
190 learning points of the path
78 protection against Blades
To the Mercenary page
New Camp
Become a Water Mage
Circles, Mana & Ice Spells
Joining: As a Bandit with Lares (Ch. 1), from level 5
Rank: With Saturas (Ch. 3–4); first "Joining the Mercenaries" with Lee from level 10, after "The Minecrawler Nest" and "Orc Cemetery"
Main spell: Ice Wave
4 hits until the Shadow Beast is down
200 learning points of the path
50 protection against Blades
To the Water Mage page
Old Camp
Become a Guard
Two Handed, Crossbow & Warder's Armor
Joining: As a Shadow with Diego (Ch. 1), from level 5
Rank: With Thorus (Ch. 3), from level 10
Main Weapon: Revenge Steel
4 hits until the Shadow Beast is down
190 learning points of the path
66 protection against Blades
To Guard page
Old Camp
Become a Fire Mage
Circles, Mana & Fire Spells
Joining: As a Shadow with Diego (Ch. 1), from level 5
Rank: With Corristo (Ch. 3)
Main Spell: Fireball
4 hits until the Shadow Beast is down
170 learning points of the path
40 protection against Blades
To Fire Mage page
Swamp Camp
Become a Templar
Two Handed, Strength & Templar's Armor
Recruitment: As Novice with Baal Kagan (Ch. 1), from level 5
Rank: With Cor Angar (Ch. 3)
Main Weapon: Revenge Steel
4 hits until the Shadow Beast is down
190 learning points of the path
60 protection against Blades
To Templar page
Two careers side by side
Mercenary or Water Mage?
|
Mercenaries |
Water Mages |
| Camp |
New Camp |
New Camp |
| Admission |
As a Bandit with Lares (Ch. 1), from level 5 |
As a Bandit with Lares (Ch. 1), from level 5 |
| Rank |
With Lee (Ch. 3), from level 10, after "The Minecrawler Nest" and "Orc Cemetery" |
With Saturas (Ch. 3–4); first "Joining the Mercenaries" with Lee from level 10, after "The Minecrawler Nest" and "Orc Cemetery" |
| Armor |
Mercenary's Armor (Blade 78 · Blunt 78) |
High Robe of Water (Blade 50 · Blunt 50) |
| Combat |
Troll Fist: Shadow Beast in 4 hits |
Ice Wave: Shadow Beast in 4 hits |
| Learning points |
190 LP until suggestion for the ending |
200 LP until suggestion for the ending |
| Magic |
You will not learn circles of magic as a Mercenary – the mages teach them only to members of their own guild. |
As a Water Mage, you can learn at most Circle 6. |
| Trap |
You don't learn Circles of Magic as a Mercenary – only mages of their own guild teach them. Torrez teaches you the Novice Magician prerequisite after “The Price of Magic”, so you can cast Fire Arrow or Healing. This only works until Ch. 3: In “Flames to the Flood” Torrez dies. Spell scrolls don't require a circle. We don't recommend this path: Until level 15 the Mercenary needs every learning point for Strength and weapon talents. If you'd rather become a Water Mage instead: That's also possible via the New Camp, but you have to proceed differently there. Saturas teaches Circles 1–5 only to Water Mages (together 100 LP). Xardas teaches Circle 6 from Ch. 5 only to Water Mages if you can already cast Circle 5 (40 LP). |
no chapter limit for teachers |
Guard or Fire Mage?
|
Guard |
Fire Mages |
| Camp |
Old Camp |
Old Camp |
| Admission |
As a Shadow with Diego (Ch. 1), from level 5 |
As a Shadow with Diego (Ch. 1), from level 5 |
| Rank |
With Thorus (Ch. 3), from level 10 |
With Corristo (Ch. 3) |
| Armor |
Warder's Armor (Blade 66 · Blunt 77) |
High Robe of Fire (Blade 40 · Blunt 40) |
| Combat |
Revenge Steel: Shadow Beast in 4 hits |
Fireball: Shadow Beast in 4 hits |
| Learning points |
190 LP until suggestion for the ending |
170 LP until suggestion for the ending |
| Magic |
You won't learn the Circles of Magic as a Guard – the mages only teach them to members of their own guild. |
As a Fire Mage, you can learn at most Circle 4. |
| Trap |
You don't learn Circles of Magic as a Guard – only mages of their own guild teach them. Torrez teaches you the Novice Magician prerequisite after “The Price of Magic”, so you can cast Fire Arrow or Healing. This only works until Ch. 3: In “Flames to the Flood” Torrez dies. Spell scrolls don't require a circle. We don't recommend this path: Until level 15 the Guard needs every learning point for Strength and weapon talents. If you'd rather become a Fire Mage instead: That's also possible via the Old Camp, but you have to proceed differently there. Corristo teaches Circles 1–4 until Ch. 3 only to Fire Mages (together 70 LP). |
As a Fire Mage you can learn at most Circle 4. Corristo teaches Circle 1–4 until Chapter 3 to Fire Mages only (totaling 70 LP). |
Mercenary or Guard?
|
Mercenaries |
Guard |
| Camp |
New Camp |
Old Camp |
| Admission |
As a Bandit with Lares (Ch. 1), from level 5 |
As a Shadow with Diego (Ch. 1), from level 5 |
| Rank |
With Lee (Ch. 3), from level 10, after "The Minecrawler Nest" and "Orc Cemetery" |
With Thorus (Ch. 3), from level 10 |
| Armor |
Mercenary's Armor (Blade 78 · Blunt 78) |
Warder's Armor (Blade 66 · Blunt 77) |
| Combat |
Troll Fist: Shadow Beast in 4 hits |
Revenge Steel: Shadow Beast in 4 hits |
| Learning points |
190 LP until suggestion for the ending |
190 LP until suggestion for the ending |
| Magic |
You will not learn circles of magic as a Mercenary – the mages teach them only to members of their own guild. |
You won't learn the Circles of Magic as a Guard – the mages only teach them to members of their own guild. |
| Trap |
You don't learn Circles of Magic as a Mercenary – only mages of their own guild teach them. Torrez teaches you the Novice Magician prerequisite after “The Price of Magic”, so you can cast Fire Arrow or Healing. This only works until Ch. 3: In “Flames to the Flood” Torrez dies. Spell scrolls don't require a circle. We don't recommend this path: Until level 15 the Mercenary needs every learning point for Strength and weapon talents. If you'd rather become a Water Mage instead: That's also possible via the New Camp, but you have to proceed differently there. Saturas teaches Circles 1–5 only to Water Mages (together 100 LP). Xardas teaches Circle 6 from Ch. 5 only to Water Mages if you can already cast Circle 5 (40 LP). |
You don't learn Circles of Magic as a Guard – only mages of their own guild teach them. Torrez teaches you the Novice Magician prerequisite after “The Price of Magic”, so you can cast Fire Arrow or Healing. This only works until Ch. 3: In “Flames to the Flood” Torrez dies. Spell scrolls don't require a circle. We don't recommend this path: Until level 15 the Guard needs every learning point for Strength and weapon talents. If you'd rather become a Fire Mage instead: That's also possible via the Old Camp, but you have to proceed differently there. Corristo teaches Circles 1–4 until Ch. 3 only to Fire Mages (together 70 LP). |
Water Mages or Fire Mages?
|
Water Mages |
Fire Mages |
| Camp |
New Camp |
Old Camp |
| Admission |
As a Bandit with Lares (Ch. 1), from level 5 |
As a Shadow with Diego (Ch. 1), from level 5 |
| Rank |
With Saturas (Ch. 3–4); first "Joining the Mercenaries" with Lee from level 10, after "The Minecrawler Nest" and "Orc Cemetery" |
With Corristo (Ch. 3) |
| Armor |
High Robe of Water (Blade 50 · Blunt 50) |
High Robe of Fire (Blade 40 · Blunt 40) |
| Combat |
Ice Wave: Shadow Beast in 4 hits |
Fireball: Shadow Beast in 4 hits |
| Learning points |
200 LP until suggestion for the ending |
170 LP until suggestion for the ending |
| Magic |
As a Water Mage, you can learn at most Circle 6. |
As a Fire Mage, you can learn at most Circle 4. |
| Trap |
no chapter limit for teachers |
As a Fire Mage you can learn at most Circle 4. Corristo teaches Circle 1–4 until Chapter 3 to Fire Mages only (totaling 70 LP). |
Templar or Mercenary?
|
Templars |
Mercenaries |
| Camp |
Swamp Camp |
New Camp |
| Admission |
As Novice with Baal Kagan (Ch. 1), from level 5 |
As a Bandit with Lares (Ch. 1), from level 5 |
| Rank |
With Cor Angar (Ch. 3) |
With Lee (Ch. 3), from level 10, after "The Minecrawler Nest" and "Orc Cemetery" |
| Armor |
Templar's Armor (Blade 60 · Blunt 60) |
Mercenary's Armor (Blade 78 · Blunt 78) |
| Combat |
Revenge Steel: Shadow Beast in 4 hits |
Troll Fist: Shadow Beast in 4 hits |
| Learning points |
190 LP until suggestion for the ending |
190 LP until suggestion for the ending |
| Magic |
As a Templar, you can learn at most Circle 4. |
You will not learn circles of magic as a Mercenary – the mages teach them only to members of their own guild. |
| Trap |
Gor Na Toth teaches One Handed only up to Chapter 3. |
You don't learn Circles of Magic as a Mercenary – only mages of their own guild teach them. Torrez teaches you the Novice Magician prerequisite after “The Price of Magic”, so you can cast Fire Arrow or Healing. This only works until Ch. 3: In “Flames to the Flood” Torrez dies. Spell scrolls don't require a circle. We don't recommend this path: Until level 15 the Mercenary needs every learning point for Strength and weapon talents. If you'd rather become a Water Mage instead: That's also possible via the New Camp, but you have to proceed differently there. Saturas teaches Circles 1–5 only to Water Mages (together 100 LP). Xardas teaches Circle 6 from Ch. 5 only to Water Mages if you can already cast Circle 5 (40 LP). |
All figures from the individual page data (game code, patch 1.0.5; combat figures at level 20 on "Gothic" with Build Helper). Each career path has its own page with the journey chapter by chapter.