Which camp suits you? All careers compared

Each career has its own page. Here they stand side by side, with the same numbers.

Mercenary with Troll Fist in Mercenary's Armor, Gothic 1 Remake New Camp Become a Mercenary Two Handed, Strength & Armor Joining: As a Bandit with Lares (Ch. 1), from level 5 Rank: With Lee (Ch. 3), from level 10, after "The Minecrawler Nest" and "Orc Cemetery" Main weapon: Troll Fist 4 hits until the Shadow Beast is down 190 learning points of the path 78 protection against Blades To the Mercenary page Water Mage in the High Water Robe, Gothic 1 Remake New Camp Become a Water Mage Circles, Mana & Ice Spells Joining: As a Bandit with Lares (Ch. 1), from level 5 Rank: With Saturas (Ch. 3–4); first "Joining the Mercenaries" with Lee from level 10, after "The Minecrawler Nest" and "Orc Cemetery" Main spell: Ice Wave 4 hits until the Shadow Beast is down 200 learning points of the path 50 protection against Blades To the Water Mage page Guard with the Heavy Crossbow in Guard's Armor, Gothic 1 Remake Old Camp Become a Guard Two Handed, Crossbow & Warder's Armor Joining: As a Shadow with Diego (Ch. 1), from level 5 Rank: With Thorus (Ch. 3), from level 10 Main Weapon: Revenge Steel 4 hits until the Shadow Beast is down 190 learning points of the path 66 protection against Blades To Guard page Fire Mage in the Grand Fire Robe, Gothic 1 Remake Old Camp Become a Fire Mage Circles, Mana & Fire Spells Joining: As a Shadow with Diego (Ch. 1), from level 5 Rank: With Corristo (Ch. 3) Main Spell: Fireball 4 hits until the Shadow Beast is down 170 learning points of the path 40 protection against Blades To Fire Mage page Templar with Revenge Steel in Templar's Armor, Gothic 1 Remake Swamp Camp Become a Templar Two Handed, Strength & Templar's Armor Recruitment: As Novice with Baal Kagan (Ch. 1), from level 5 Rank: With Cor Angar (Ch. 3) Main Weapon: Revenge Steel 4 hits until the Shadow Beast is down 190 learning points of the path 60 protection against Blades To Templar page

Two careers side by side

Mercenary or Water Mage?

Mercenaries Water Mages
Camp New Camp New Camp
Admission As a Bandit with Lares (Ch. 1), from level 5 As a Bandit with Lares (Ch. 1), from level 5
Rank With Lee (Ch. 3), from level 10, after "The Minecrawler Nest" and "Orc Cemetery" With Saturas (Ch. 3–4); first "Joining the Mercenaries" with Lee from level 10, after "The Minecrawler Nest" and "Orc Cemetery"
Armor Mercenary's Armor (Blade 78 · Blunt 78) High Robe of Water (Blade 50 · Blunt 50)
Combat Troll Fist: Shadow Beast in 4 hits Ice Wave: Shadow Beast in 4 hits
Learning points 190 LP until suggestion for the ending 200 LP until suggestion for the ending
Magic You will not learn circles of magic as a Mercenary – the mages teach them only to members of their own guild. As a Water Mage, you can learn at most Circle 6.
Trap You don't learn Circles of Magic as a Mercenary – only mages of their own guild teach them. Torrez teaches you the Novice Magician prerequisite after “The Price of Magic”, so you can cast Fire Arrow or Healing. This only works until Ch. 3: In “Flames to the Flood” Torrez dies. Spell scrolls don't require a circle. We don't recommend this path: Until level 15 the Mercenary needs every learning point for Strength and weapon talents. If you'd rather become a Water Mage instead: That's also possible via the New Camp, but you have to proceed differently there. Saturas teaches Circles 1–5 only to Water Mages (together 100 LP). Xardas teaches Circle 6 from Ch. 5 only to Water Mages if you can already cast Circle 5 (40 LP). no chapter limit for teachers

Guard or Fire Mage?

Guard Fire Mages
Camp Old Camp Old Camp
Admission As a Shadow with Diego (Ch. 1), from level 5 As a Shadow with Diego (Ch. 1), from level 5
Rank With Thorus (Ch. 3), from level 10 With Corristo (Ch. 3)
Armor Warder's Armor (Blade 66 · Blunt 77) High Robe of Fire (Blade 40 · Blunt 40)
Combat Revenge Steel: Shadow Beast in 4 hits Fireball: Shadow Beast in 4 hits
Learning points 190 LP until suggestion for the ending 170 LP until suggestion for the ending
Magic You won't learn the Circles of Magic as a Guard – the mages only teach them to members of their own guild. As a Fire Mage, you can learn at most Circle 4.
Trap You don't learn Circles of Magic as a Guard – only mages of their own guild teach them. Torrez teaches you the Novice Magician prerequisite after “The Price of Magic”, so you can cast Fire Arrow or Healing. This only works until Ch. 3: In “Flames to the Flood” Torrez dies. Spell scrolls don't require a circle. We don't recommend this path: Until level 15 the Guard needs every learning point for Strength and weapon talents. If you'd rather become a Fire Mage instead: That's also possible via the Old Camp, but you have to proceed differently there. Corristo teaches Circles 1–4 until Ch. 3 only to Fire Mages (together 70 LP). As a Fire Mage you can learn at most Circle 4. Corristo teaches Circle 1–4 until Chapter 3 to Fire Mages only (totaling 70 LP).

Mercenary or Guard?

Mercenaries Guard
Camp New Camp Old Camp
Admission As a Bandit with Lares (Ch. 1), from level 5 As a Shadow with Diego (Ch. 1), from level 5
Rank With Lee (Ch. 3), from level 10, after "The Minecrawler Nest" and "Orc Cemetery" With Thorus (Ch. 3), from level 10
Armor Mercenary's Armor (Blade 78 · Blunt 78) Warder's Armor (Blade 66 · Blunt 77)
Combat Troll Fist: Shadow Beast in 4 hits Revenge Steel: Shadow Beast in 4 hits
Learning points 190 LP until suggestion for the ending 190 LP until suggestion for the ending
Magic You will not learn circles of magic as a Mercenary – the mages teach them only to members of their own guild. You won't learn the Circles of Magic as a Guard – the mages only teach them to members of their own guild.
Trap You don't learn Circles of Magic as a Mercenary – only mages of their own guild teach them. Torrez teaches you the Novice Magician prerequisite after “The Price of Magic”, so you can cast Fire Arrow or Healing. This only works until Ch. 3: In “Flames to the Flood” Torrez dies. Spell scrolls don't require a circle. We don't recommend this path: Until level 15 the Mercenary needs every learning point for Strength and weapon talents. If you'd rather become a Water Mage instead: That's also possible via the New Camp, but you have to proceed differently there. Saturas teaches Circles 1–5 only to Water Mages (together 100 LP). Xardas teaches Circle 6 from Ch. 5 only to Water Mages if you can already cast Circle 5 (40 LP). You don't learn Circles of Magic as a Guard – only mages of their own guild teach them. Torrez teaches you the Novice Magician prerequisite after “The Price of Magic”, so you can cast Fire Arrow or Healing. This only works until Ch. 3: In “Flames to the Flood” Torrez dies. Spell scrolls don't require a circle. We don't recommend this path: Until level 15 the Guard needs every learning point for Strength and weapon talents. If you'd rather become a Fire Mage instead: That's also possible via the Old Camp, but you have to proceed differently there. Corristo teaches Circles 1–4 until Ch. 3 only to Fire Mages (together 70 LP).

Water Mages or Fire Mages?

Water Mages Fire Mages
Camp New Camp Old Camp
Admission As a Bandit with Lares (Ch. 1), from level 5 As a Shadow with Diego (Ch. 1), from level 5
Rank With Saturas (Ch. 3–4); first "Joining the Mercenaries" with Lee from level 10, after "The Minecrawler Nest" and "Orc Cemetery" With Corristo (Ch. 3)
Armor High Robe of Water (Blade 50 · Blunt 50) High Robe of Fire (Blade 40 · Blunt 40)
Combat Ice Wave: Shadow Beast in 4 hits Fireball: Shadow Beast in 4 hits
Learning points 200 LP until suggestion for the ending 170 LP until suggestion for the ending
Magic As a Water Mage, you can learn at most Circle 6. As a Fire Mage, you can learn at most Circle 4.
Trap no chapter limit for teachers As a Fire Mage you can learn at most Circle 4. Corristo teaches Circle 1–4 until Chapter 3 to Fire Mages only (totaling 70 LP).

Templar or Mercenary?

Templars Mercenaries
Camp Swamp Camp New Camp
Admission As Novice with Baal Kagan (Ch. 1), from level 5 As a Bandit with Lares (Ch. 1), from level 5
Rank With Cor Angar (Ch. 3) With Lee (Ch. 3), from level 10, after "The Minecrawler Nest" and "Orc Cemetery"
Armor Templar's Armor (Blade 60 · Blunt 60) Mercenary's Armor (Blade 78 · Blunt 78)
Combat Revenge Steel: Shadow Beast in 4 hits Troll Fist: Shadow Beast in 4 hits
Learning points 190 LP until suggestion for the ending 190 LP until suggestion for the ending
Magic As a Templar, you can learn at most Circle 4. You will not learn circles of magic as a Mercenary – the mages teach them only to members of their own guild.
Trap Gor Na Toth teaches One Handed only up to Chapter 3. You don't learn Circles of Magic as a Mercenary – only mages of their own guild teach them. Torrez teaches you the Novice Magician prerequisite after “The Price of Magic”, so you can cast Fire Arrow or Healing. This only works until Ch. 3: In “Flames to the Flood” Torrez dies. Spell scrolls don't require a circle. We don't recommend this path: Until level 15 the Mercenary needs every learning point for Strength and weapon talents. If you'd rather become a Water Mage instead: That's also possible via the New Camp, but you have to proceed differently there. Saturas teaches Circles 1–5 only to Water Mages (together 100 LP). Xardas teaches Circle 6 from Ch. 5 only to Water Mages if you can already cast Circle 5 (40 LP).

All figures from the individual page data (game code, patch 1.0.5; combat figures at level 20 on "Gothic" with Build Helper). Each career path has its own page with the journey chapter by chapter.