Chapter 2 in Gothic 1 Remake

What Changes in Chapter 2: Quests, NPCs with New Locations, New and Disappearing Enemies, New Weapons.

Quests in Chapter 2 25

New Locations 6

NPCs that Stand at a Different Location from Chapter 2 Onwards.

NPC From Now On
Cor Angar Swamp Camp — From Chapter 2 Onwards: After the Invocation, in Y'Berion's Vault
Cor Kalom Swamp Camp — From Chapter 2 Onwards: After the Invocation, in Y'Berion's Vault
Diego Colony — From Chapter 2 Onwards: Meeting of the Four Friends
Gorn Colony — From Chapter 2 Onwards: Meeting of the Four Friends
Milten Colony — From Chapter 2 Onwards: Meeting of the Four Friends
Orry Colony — From Chapter 2 Onwards: Before the Abandoned Mine

New Enemies from Chapter 2 Onwards 11

Creature Occurrences Areas
Scavenger 21 Old Camp, Colony, New Camp
Bloodfly 13 New Camp, Colony, Swamp Camp
Molerat 12 Old Camp, Colony, Swamp Camp, New Camp
Wolf 9 Colony
Lizard 8 Colony, New Camp
Biter 6 Colony, Ork Enclave
Goblin 5 Colony, New Camp
Orc Dog 4 Colony, Ork Enclave
Lurker 3 Colony
Snapper 3 Colony
Fire Lizard 2 Ork Enclave, Colony

New Weapons from Chapter 2 Onwards 20

Weapon Type Damage Required
Windbreaker Bow 60 45 Dexterity
Wolfshredder Bow 56 43 Dexterity
Broadsword Sword 55 45 Strength
Paw's Punch Sword 55 45 Strength
Silas' Axe Axe 55 45 Strength
Bonebreaker Axe 54 44 Strength
Skullcleaver Axe 53 43 Strength
Oak Bow Bow 52 40 Dexterity
God's Hammer Blunt Weapon 52 44 Strength
Warhammer Blunt Weapon 51 43 Strength
Krush Pach — 50 42 Strength
Orc Hammer Blunt Weapon 50 42 Strength
Deathbringer Sword 48 38 Strength
Willow Bow Bow 48 38 Dexterity
Sword of Victory Sword 46 36 Strength
Krush Varrok — 45 37 Strength
Rusty Bastard Sword Sword 45 35 Strength
Sword of Hate Sword 44 34 Strength
Hedge Bow Bow 44 34 Dexterity
Sword of Fear Sword 42 32 Strength