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Gothic 1 Remake Complete Walkthrough: all 6 chapters in order
Gothic 1 Remake complete walkthrough in six chapters: the main quests of each chapter in play order, how it begins and how you progress to the next.
Before the Start
Right in Chapter 1 you join one of three camps. This determines which quests you receive later.
Which camp suits you? →Required and Optional
This only shows what the story demands. What else is worthwhile, each chapter page shows.
All quests by chapter →Chapter 1
Chapter 1 begins with your fall into the Colony.
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1
Choose a camp
Admission to the Old Camp with Diego · Admission to the New Camp with Lares · Admission to the Swamp Camp with Baal Kagan
Get yourself admitted to one of the three camps. This begins Chapter 2.
Plus 26 quests that are worthwhile. Complete Walkthrough Chapter 1 →
Chapter 2
Chapter 2 begins as soon as you are admitted to one of the three camps.
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1
Find Caine
The Brotherhood's Plan with Lares · The Brotherhood's Plan with Raven · The Lost Apprentice with Cor Kalom
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2
Y'Berion with Cor Kalom
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3
The Preparation of the Summoning
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4
The Great Awakening with Y'Berion
After the summoning, Cor Angar sends you to the Orc graveyard. This begins Chapter 3.
Plus 9 quests that are worthwhile. Complete Walkthrough Chapter 2 →
Chapter 3
Chapter 3 begins as soon as Cor Angar sends you to the Orc Cemetery after summoning the Sleeper.
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1
Orc Cemetery with Cor Angar
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2
The Water Mages' Plan with Saturas
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Give Saturas all the Focus Stones. He sends you to Xardas, and Chapter 4 begins.
Plus 8 quests that are worthwhile. Complete Walkthrough Chapter 3 →
Chapter 4
Chapter 4 begins as soon as Saturas sends you to Xardas after handing over the Focus Stones.
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1
Xardas with Saturas
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2
A Shaman Shunned with Xardas
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3
Recovering the Free Mine with Gorn
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4
The Banner of Banners with Ur-Shak
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5
The Orc Enclave with Ur-Shak
Tarrok hands you the Ulu-Mulu. This begins Chapter 5, and with the Banner you go to Ur-Shak at the Orc Enclave.
Plus 7 quests that are worthwhile. Complete Walkthrough Chapter 4 →
Chapter 5
Chapter 5 begins as soon as Tarrok hands you the Ulu-Mulu.
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1
The Path Chosen with Ur-Nazkrog
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2
The Dreamer's Nightmare with Xardas
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3
Uriziel with Xardas
Charge Uriziel with Milten at the ore heap. This begins Chapter 6.
Plus 1 quest that is worthwhile. Complete Walkthrough Chapter 5 →
Chapter 6
Chapter 6 begins as soon as Uriziel is charged at the ore heap.
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1
The Sleeper's Awakening with Xardas
Destroy the Sleeper with Uriziel. This ends Gothic 1 Remake.
Short Answer
How many chapters does Gothic 1 Remake have?
Six. Chapter 1 begins with the fall into the Colony, Chapter 6 begins once Uriziel is charged at the ore pile.
Which quests must I complete in Chapter 1?
Depending on your camp: Admission to the Old Camp (Diego), Admission to the New Camp (Lares), or Admission to the Swamp Camp (Baal Kagan). Everything else is optional.
Which quests must I complete in Chapter 2?
Depending on faction: The Brotherhood's Plan (Lares), The Brotherhood's Plan (Raven), or The Lost Apprentice (Cor Kalom), Y'Berion, The Preparation of the Summoning, and The Great Awakening. Everything else is optional.
Which quests must I complete in Chapter 3?
Orc Cemetery, The Water Mages' Plan, and The Focus Stones with their sub-quests. Everything else is optional.
Which quests must I complete in Chapter 4?
Xardas, A Shaman Shunned, Recovering the Free Mine, The Banner of Banners and The Orc Enclave. Everything else is optional.
Which quests must I complete in Chapter 5?
The Path Chosen, The Dreamer's Nightmare, and Uriziel with their sub-quests. Everything else is optional.
Which quests must I complete in Chapter 6?
The Sleeper's Awakening. Everything else is optional.
Which camp should I choose?
It depends on the faction you want to play: Mercenary or Water Mage in the New Camp, Guard or Fire Mage in the Old Camp, Templar in the Swamp Camp. The overview „Which camp is right for you?” compares them.
How does Gothic 1 Remake end?
Destroy the Sleeper with Uriziel. This ends Gothic 1 Remake.